106 cards found.

Mardu Skullhunter

Creature Human Warrior   2 / 1   {1}{B} (2)

Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.



Color Identity: B,Black
Printings:
Khans of Tarkir (Common)

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Mardu Strike Leader

Creature Human Warrior   3 / 2   {2}{B} (3)

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)



Color Identity: B,Black
Printings:
Fate Reforged (Rare)

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Mind Rake

Sorcery {2}{B} (0)

Target player discards two cards.
Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Minotaurs

Card (0)

(Theme color: {R})



Color Identity:
Printings:
Jumpstart Front Cards (Rare)

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Mist Intruder

Creature Eldrazi Drone   1 / 2   {1}{U} (2)

Devoid (This card has no color.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
The wastes spread as quickly as the wind.



Color Identity: Blue
Printings:
Battle for Zendikar (Common)

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Muldrotha, the Gravetide

Legendary Creature Elemental Avatar   6 / 6   {3}{B}{G}{U} (6)

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)



Color Identity: B,G,U,Black,Green,Blue

Myth Realized

Enchantment {W} (1)

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
{2}{W}: Put a lore counter on Myth Realized.
{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."



Color Identity: W,White
Printings:
Dragons of Tarkir (Rare)

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Omnispell Adept

Creature Human Wizard   3 / 4   {4}{U} (5)

{2}{U}, {t}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
She memorized every arcane text in the Ismeri Library by the time she was sixteen. Now she quizzes sphinxes in her spare time.



Color Identity: U,Blue
Printings:
Guilds of Ravnica (Rare)

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Oracle of Dust

Creature Eldrazi Processor   3 / 5   {4}{U} (5)

Devoid (This card has no color.)
{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Whatever it is searching for, it will stop at nothing to find it.



Color Identity: Blue
Printings:
Battle for Zendikar (Common)

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Overwhelmed Apprentice

Creature Human Wizard   1 / 2   {U} (0)

When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)



Color Identity: U,Blue
Printings:
Throne of Eldraine (Uncommon)

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Persistent Petitioners

Creature Human Advisor   1 / 3   {1}{U} (0)

{1}, {t}: Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.



Color Identity: U,Blue
Printings:
Ravnica Allegiance (Common)

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Quench

Instant {1}{U} (0)

Counter target spell unless its controller pays {2}.



Color Identity: U,Blue
Printings:
Ravnica Allegiance (Common)

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Reality Smasher

Creature Eldrazi   5 / 5   {4}{C} (5)

({C} represents colorless mana.)
Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
As easy to stop as it is to comprehend.



Color Identity:
Printings:
Oath of the Gatewatch (Rare)

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Recruiter of the Guard

Creature Human Soldier   1 / 1   {2}{W} (3)

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.



Color Identity: W,White
Printings:
Mystery Booster (Rare)

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Rekindling Phoenix

Creature Phoenix   4 / 3   {2}{R}{R} (4)

Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."



Color Identity: R,Red
Printings:
Rivals of Ixalan (Mythic)

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Rest in Peace

Enchantment {1}{W} (2)

When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.



Color Identity: W,White

Sage's Reverie

Enchantment Aura   {3}{W} (4)

Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.



Color Identity: W,White
Printings:
Fate Reforged (Uncommon)

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Separatist Voidmage

Creature Human Wizard   2 / 2   {3}{U} (4)

When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
"As long as each side thinks it can win, the balance holds, and the mage-rings stand."—Alhammarret



Color Identity: U,Blue
Printings:
Magic Origins (Common)

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Sethron, Hurloon General

Legendary Creature Minotaur Warrior   4 / 4   {3}{R}{R} (0)

Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)



Color Identity: R,Red,Black
Printings:
Jumpstart (Rare)

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No results found.
Bummer

106 cards found.